tag:blogger.com,1999:blog-81305585372472449862024-03-20T19:47:45.298-04:00Game Hacking/ProgrammingGame hacking and programming articles/tutorials , focusing on helping beginners. I plan on having tutorials ranging from basic memory scanning to aimbots/wallhacks. I Will be adding in a few coding tutorials. But until i get a .com running ill stick with gamehacking(code looks ugly in these blogs).Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-8130558537247244986.post-86698840613596722642014-11-12T14:50:00.001-05:002014-11-12T14:50:15.213-05:00Ok another new site ClawTheCloudsOk this time i promise this one will not be going down any time soon. i just renewed my hosting plan for the next 6 years. Im going to move everything to there from now on. I still need a mic so i can make videos rather than text tutorials and most people seem to prefer them.<br />
<br />
so check out the new site at<br />
<br />
ClawTheClouds.com<br />
<br />
also T9S is now CTC :DTrack9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-29466942109134450252011-12-30T01:10:00.001-05:002011-12-30T01:10:39.081-05:00NEW DOMAIN!track9studioz.com is up , its still in dev states but the forums will be up and running. Everything new will be posted there , i might post update information on this blog , or let it dies off .Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-88387426739923036062011-12-13T18:27:00.000-05:002011-12-17T18:13:03.916-05:00Tutorial - c++ - 2.Hello World!just checking out the site , looks good , lets actually try and get a gamehacking/cracking forum going , so im doing the most basic C++ program that every begginer learns.<br />
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<blockquote class="tr_bq">
// HELLO WORLD!<br />
#include <iostream><br />
using namespace std;<br />
int main()<br />
{<br />
// Comment<br />
cout << "Hello World!"<< endl;<br />
system("pause");<br />
return 0;<br />
}</blockquote>
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if you run this then you get this window.<br />
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now to go throught and explain the code(its so simple)<br />
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#include <iostream></blockquote>
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this is a preprocessor statement signified by the '#' , it tells the compiler to "include" the file "iostream". which stands for Input/Output stream , we have to add it to use the "cout" statment.<br />
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<blockquote class="tr_bq">
using namespace std;</blockquote>
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this tells the compiler that we are "using" the namespace std, it just makes it easier to use "cout" statements . for example , if we didnt put it in then we would have to use cout like this = std::cout <<"Hello World!"<<endl;<br />
<br />
<blockquote class="tr_bq">
int main()<br />
{ }</blockquote>
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now this is out "main" function , all the code inbetween the braces "{ }" is what gets compiled and executed, the "( )" show that main is a function , and the "int" before it just means that it "returns"(ill talk about that later) an integer value.<br />
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<blockquote class="tr_bq">
// Comment</blockquote>
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This is how you put comments in your code , the double "//" signify that everything after them (on the same line) is a comment , and the compiler will skip over it.<br />
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<blockquote class="tr_bq">
cout << "Hello World!"<< endl;</blockquote>
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Now this is the actual code that outputs our text "Hello World" to the screen. there is also a cin statement , which gets text from the user . so cout and cin(we will use cin later) write and read text to and from the screen. the "<<" just means that the following text is being "cout-ed" , to signify text you have to enclose it in double quotes like this "This is txt". and again the "<<" followed by an "endl" which stands for "ENDLine" and that is what it does , it is like pressing enter when typing , it moves down to the next line. <br />
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i probably should have mentioned this in the beggining , but ill do it here , all statements in C++ must end in a semicolon ";" it tells the compiler that the line of code has ended. Also the compiler is the thing that turns your code into code that a computer can understand, its run when you press the ">" run button (in Visual Studio) on your IDE(visual studio and codeblocks are examples of IDE's).enough of that lets move on.<br />
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<blockquote class="tr_bq">
system("pause");</blockquote>
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You may not need this , but for me (using vista) if i run the program with out it the console window just flashes and closes , this will "pause" the execution of your program until you press any key(which it says on the console window).<br />
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<blockquote class="tr_bq">
return 0;</blockquote>
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this is what your "main()" function returns , which is 0(zero) , this signifies that the program exited/ended normally . without it the compiler would complain.<br />
and like i said before all the code goes between the { },and so our program is done.<br />
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i know its not the best looking thing but its a start.<br />
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that was pretty indepth if i do say so myself :) , now for people to read it (if there will be any , oh well :D)<br />
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</div>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-80241912151914652142011-12-13T18:10:00.000-05:002011-12-17T18:13:38.490-05:00Tutorial - C++ - 1.DataTypesok , im going to go over some of the DataTypes and thier uses here.<br />
the syntax is <br />
datatype variable = value;<br />
<br />
"<span class="Apple-style-span" style="color: red;">int</span>" which stands for<span class="Apple-style-span" style="color: red;"> int</span>eger, it can hold a number value ranging from <span class="Apple-style-span" style="color: blue;">-2147483647 to 2147483647</span><br />
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, (if you are using a different compiler then this might vary).<br />
so if i wanted to assign the value 99 to my variable x then i would do the following.<br />
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<br />
<blockquote class="tr_bq">
int x;<br />
x = 99;</blockquote>
here i am declaring that <span class="Apple-style-span" style="color: magenta;">x </span>is an integer , and then later assigning <span class="Apple-style-span" style="color: magenta;">99</span> to it<br />
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OR<br />
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you could do it all in one line.<br />
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<blockquote class="tr_bq">
int x = 99;</blockquote>
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next is "char" which stands for character , and it can hold 1 character .<br />
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so if i wanted to assign the letter "D" to my char xthen i would do the following .<br />
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<blockquote class="tr_bq">
char x = 'D';</blockquote>
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or<br />
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<blockquote class="tr_bq">
char x;<br />
x = 'D'</blockquote>
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you have to put single quotes( ' ) around the character you want stored , the letter can be upper or lower case .<br />
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just so you know , the letter that ive been using (x) is called an identifier , you can make this whatever you want , so int myinteger = 69; is valid aswell.<br />
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next is "float" which stands for "floating point variable" it is like int , but with the exception that it can hold a decimal value , and its range is -1.17549e-38 to 3.40282e+38<br />
but that is just how precise it can be. so you can still assign it a value greater than that , like 999999.9 and it will still work.<br />
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<blockquote class="tr_bq">
float x = 99.4;</blockquote>
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next is "double" its pretty much a much more precise float, its rang is -2.22507e-308 to 1.79769e+308 which just like float is its max precision , so assigning the value 9999999999999.999999999 will work .<br />
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<blockquote class="tr_bq">
double x = 89791723467.2374574;</blockquote>
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next is "bool" which stands for "Boolean" , this variable can only hold true, or false (or 1=true , 0=false) . bool is mainly used for loops and switches, which will be covered in later tutorials.<br />
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<blockquote class="tr_bq">
bool answr = true;</blockquote>
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OR<br />
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<blockquote class="tr_bq">
bool answr = 1;</blockquote>
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the two lines mean the same thing , that answr is true<br />
<br />
you must assign a data type(int , char , double ect.) to your variable, or else the compiler will give you an error saying that it wasnt defined.<br />
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EXAMPLE CODEs <br />
<br />
<blockquote class="tr_bq">
int x = 8;<br />
int y = 2;<br />
int answr = x+y;<br />
cout << answr;</blockquote>
<br />
<br />
that bit assigns 8 to x and 2 to y ,then x is added with y and their value is stored in the variable answr. So the value of answr is "couted" and its 10.<br />
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-----------<br />
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<br />
<blockquote class="tr_bq">
int x = 88;<br />
double y = x;<br />
cout <<y;</blockquote>
<br />
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<br />
this bit assigns and int value 88 to x , then assigns the value of x to a double y . then cout's the value of y, which is 88. this is a valid thing to do , but if you tried this<br />
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<br />
<blockquote class="tr_bq">
double y = 50.8;<br />
int x = y;<br />
cout << x;</blockquote>
<br />
<br />
then the value of x would be 50 ,becuase int cannot hold a decimal value , so it is dropped.<br />
<br />
-------<br />
<blockquote class="tr_bq">
char x = 'dvf';<br />
cout << x;</blockquote>
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<br />
that will output f since char cannot hold more than 1 letter/character , so it is assigned the last character.<br />
but you shouldnt do that anyway , if you wanted to assign a bunch of text/words to a variable you would have to use the string variable (which will be covered in another tutorial)<br />
so remeber char is only for 1 character.<br />
<br />
ok that is it for now , ill probably fix up this later , its messy and unfinishedTrack9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-85493845353454193912011-12-13T17:37:00.000-05:002011-12-15T21:48:59.708-05:00Tutorial - 3Ds Max - Setting up your reference planes.This is simple so a video tutorial isnt necessary . (but i will probably make one in the future)<br />
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1.start max and get your workspace setup.<br />
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2.draw a plane the size of your reference photo ( im going to be using a side and front photo).<br />
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3.press "m" to open up the material editor and click the little square next to "Diffuse".<br />
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4.select "bitmap" and then click "ok".<br />
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5.select the photo you want to put on the plane and click open.<br />
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6.then drag the material to the plane<br />
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you may have to click this to get the image to show up on the plane.<br />
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7.right click the plane and go to object properties, untick "show frozen in grey"<br />
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8.then right click the plane again and click "freeze selection".<br />
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You would follow this method for all the sides you wanted , so it would look like this.</div>
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and then you would start roughing out your model .<br />
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if you have any questions or problems dont hesitate to ask :D<br />
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</div>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-3709724175210053682011-12-13T17:30:00.000-05:002011-12-15T21:51:14.467-05:00Tools - Easy way to get HEX codes from screenshots/screen.i use AutoIt window info tool , it gives hex color code mouse position and alot more (perfect for making pixel bots). i found it a few years back when i first used autoit , it came prepackaged with the editor.<br />
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i no longer use the editor but i always use this tool.<br />
here is a screen shot</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8fToml04-IEQYouW_Sucutwj3gYi6FrbQ_c0fKaf0y0O67CfCsYtH7Nn61WpWEySzZHDqX5B5tFpPgPVonszxeLfXfmkaQHc1zRiIXCPo_euf1FUtXhqPhFhmtTcgcRm7Uq_aK4mf4YQ/s1600/file.php.534.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8fToml04-IEQYouW_Sucutwj3gYi6FrbQ_c0fKaf0y0O67CfCsYtH7Nn61WpWEySzZHDqX5B5tFpPgPVonszxeLfXfmkaQHc1zRiIXCPo_euf1FUtXhqPhFhmtTcgcRm7Uq_aK4mf4YQ/s400/file.php.534.png" width="267" /></a></div>
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window info (somewhat helpful for coding)<br />
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<a href="http://www.mediafire.com/?zoevuudyzny" target="_blank">AutoIT Window Info <span class="Apple-style-span" style="color: red;">DOWNLOAD</span></a><br />
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and just for cred here is a link to the autoit site .<br />
AutoIt site = <a href="http://www.autoitscript.com/" target="_blank">http://www.autoitscript.com/</a>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-54592241333229027982011-12-13T17:24:00.000-05:002011-12-17T18:09:39.002-05:00Mem Editing - 1.Basic Memory ScanningOK since this is the first tutorial on game-hacking, im of course going to start with the very basics and that is memory scanning.<br />
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as you all should know memory is quick storage that any process can use to store variables and information that it needs to run. you can think of this storage system as a huge line of shelves/cubbyholes each hole in the shelf can store information in it and has an assigned address.<br />
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what we are trying to do is scan those memory address locations(cubbyholes) to find the value of something we want to change (money or ammo etc.) and to do that we scan for the current value , then we go back in game and change that value to something else . we keep changing and scanning until we are left with a handful (or better just one) of addresses. then we can just add it and freeze/change it to what we want.<br />
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im going to make a video for this using terraria , but for now the justcause 2 ammo hack video will work.</div>
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<a href="http://www.youtube.com/watch?v=4LIZRwyDAko&" target="_blank">Just Cause 2 Infinite Ammo Hack (does teach basic scanning)</a></div>
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also on a side note , when scanning for variables they wont always be 4byte<br />
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they can be anything from that drop down list , but will usually be 4byte , float or double. if your not sure then just do an "<span class="Apple-style-span" style="color: red;">all</span>" scan<br />
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But all the tutorials im going to be doing are going to use CheatEngine because its the most updated memory scanner available.<br />
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<span class="Apple-style-span" style="color: red;">-Downloads-</span><br />
<a href="http://www.cheatengine.org/downloads.php" target="_blank">Latest CheatEngine</a><br />
<a href="http://memoryhacking.com/download.php" target="_blank">MemoryHackingSoftware</a><br />
<a href="http://www.timsvault.com/cheattools/tsearch.htm" target="_blank">TSearch</a>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-50260292401806039782011-12-13T17:10:00.000-05:002011-12-17T18:14:48.961-05:00Preview - Cod4 Chams Update 1Another update , the chams look even better now , they are multicolored(pink and green) and the pink is rendered flat so its easier to see.<br />
here are some screenshots , and i figured why not and make a movie(youtube messed up the great quality and made it choppy for some reason)<br />
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<a href="http://www.youtube.com/watch?v=QdGDWvWM7co&feature=channel_video_title" target="_blank">Cod4 Chams Preview (youtube)</a></div>
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nice multi-colored , pink = behind something , and green = visible.<br />
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just another sweet picture.<br />
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but it looks good so far , im using cod4 because when i try to inject into cod6 it crashes(using azorbix's hook so that is probably why, ill write one later)<br />
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i got some leaking as you can see here , but this was just a test , ill use numverts and primcount later on.<br />
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</div>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com1tag:blogger.com,1999:blog-8130558537247244986.post-86150279593332033102011-12-13T16:58:00.000-05:002011-12-17T18:16:10.090-05:00Tutorial - Just cause 2 Infinite ammo + table.<div class="separator" style="clear: both; text-align: center;">
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ive been playing this game for a while and just started messing around with hacks , so i figured i would make something so here is a simple ammo trainer , it should give you infinite ammo for all guns , and infinite c4 and grenades.<br />
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<a href="http://www.youtube.com/watch?v=4LIZRwyDAko&feature=channel_video_title" target="_blank">Video Tutorial </a></div>
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<a href="http://www.mediafire.com/?dzonz0mgkao">trainer</a><br />
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<a href="http://www.mediafire.com/?yyiy3ozzmth">cheat table</a><br />
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you can aslo check out the tutorial so you can make your own hacks like this , for other games.</div>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-34416987093478699792011-12-13T16:54:00.000-05:002011-12-17T18:16:51.649-05:00Old Flash game i was working on.<div class="separator" style="clear: both; text-align: center;">
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ok im going to put all of the updates here on this thread , including sprites that im going to be using . currently im using ripped sprites from The Legend of Zelda - a Link to the Past , but will change them before the final release so i wont get into trouble with nintendo :D<br />
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also if anyone wants to change/ make the sprite sheets and uploads them here , if i like it (or need more sprites) then i will add it into the game.<br />
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ok here is a custom test sprite of the main character you will be controlling .<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX1JAbqKZYMSSo3VIbbUR3d4PO9Is2TDXpI_T4mAUjEFAJe3docpulivPdc6T4ipufDdPk85zR7cRaYGjBlZpARFMyrtHDivC16kaqFCMWhqoPzaMvQbZ1TarUcq2-8uEmKDfJMQm3foM/s1600/file.php.430..gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX1JAbqKZYMSSo3VIbbUR3d4PO9Is2TDXpI_T4mAUjEFAJe3docpulivPdc6T4ipufDdPk85zR7cRaYGjBlZpARFMyrtHDivC16kaqFCMWhqoPzaMvQbZ1TarUcq2-8uEmKDfJMQm3foM/s1600/file.php.430..gif" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX1JAbqKZYMSSo3VIbbUR3d4PO9Is2TDXpI_T4mAUjEFAJe3docpulivPdc6T4ipufDdPk85zR7cRaYGjBlZpARFMyrtHDivC16kaqFCMWhqoPzaMvQbZ1TarUcq2-8uEmKDfJMQm3foM/s1600/file.php.430..gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span class="Apple-style-span" style="color: black;">Also i added in a "Bonus" system , and the bonus item to be collected is a chicken show below</span></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX1JAbqKZYMSSo3VIbbUR3d4PO9Is2TDXpI_T4mAUjEFAJe3docpulivPdc6T4ipufDdPk85zR7cRaYGjBlZpARFMyrtHDivC16kaqFCMWhqoPzaMvQbZ1TarUcq2-8uEmKDfJMQm3foM/s1600/file.php.430..gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyhHVNNcpM2ByhZUtWD71Hu9Dt4sa0_7hPweUHh-It9V2JE1TPBh8OrqBt9LK4HYZbE4Iqycm2Kv6Ymspm-UouOkAZiSvwbFt0dSohjgmE6EaZpxArRSzqEJ4yAhaL5x9LZ25Rbl4yhU/s1600/file.php.431.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyhHVNNcpM2ByhZUtWD71Hu9Dt4sa0_7hPweUHh-It9V2JE1TPBh8OrqBt9LK4HYZbE4Iqycm2Kv6Ymspm-UouOkAZiSvwbFt0dSohjgmE6EaZpxArRSzqEJ4yAhaL5x9LZ25Rbl4yhU/s1600/file.php.431.png" /></a></div>
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for now only powerup i added is a boomerang that you control with the mouse , if you hit an enemy with it then they die and you get 5 points. but since you controll the character with the mouse it makes it more challenging.<br />
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to mike , is there a way to imbed a .swf into a post , cause then i could just upload the latest build of the game to this thread.<br />
/--------------------------EDIT_2-----------------------------<br />
things im going to need:<br />
<br />
ideas:<br />
-what should be chasing character/enemies?<br />
-what other bonus items/powerups should be available?<br />
-what could other levels look like?<br />
-should i add in boss battles?<br />
-should there be environmental hazards(holes or walls or somthing else?!?)?<br />
-what other enemies should add<br />
-anything that you think should be put in. <br />
graphics: <br />
-lesser enemy sprites(color/helmet changes).<br />
-mini bosses(maybe).<br />
-bosses(most likely).<br />
-backgrounds<br />
-weapons<br />
-defenses(shield)?<br />
-explosion effects<br />
-projectiles<br />
-other characters (could be anything really).<br />
code: <br />
-alot , but i dont expect anyone to help :)<br />
fixes/changes:<br />
<br />
-probably going to get rid of mouse control for the boomerang and just make it rotate around the player for 20 seconds<br />
-multiple rangs created when you hit another chicken<br />
-anything else that you might report</div>Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0tag:blogger.com,1999:blog-8130558537247244986.post-75235855001165359072011-12-13T10:31:00.000-05:002011-12-13T10:31:19.521-05:00Getting Started!Been searching for a new web host to get Track9Studioz.com going again. I'm probably going to use webhostingpad unless i find something better. i also plan on making a few videos for terraria showing GameHacking basics and i will upload a few CE tables as well.<br />
<br />
Ive also restarted an RPG that ive been coding in C++ with SFML , will also post info about that.Track9Studiozhttp://www.blogger.com/profile/06654619158465309701noreply@blogger.com0