Tuesday, December 13, 2011

Tutorial - 3Ds Max - Setting up your reference planes.

This is simple so a video tutorial isnt necessary . (but i will probably make one in the future)

1.start max and get your workspace setup.

2.draw a plane the size of your reference photo ( im going to be using a side and front photo).

3.press "m" to open up the material editor and click the little square next to "Diffuse".

4.select "bitmap" and then click "ok".

5.select the photo you want to put on the plane and click open.

6.then drag the material to the plane

you may have to click this to get the image to show up on the plane.

7.right click the plane and go to object properties, untick "show frozen in grey"

8.then right click the plane again and click "freeze selection".

You would follow this method for all the sides you wanted , so it would look like this.

and then you would start roughing out your model .

if you have any questions or problems dont hesitate to ask :D








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