Showing posts with label chams. Show all posts
Showing posts with label chams. Show all posts

Tuesday, December 13, 2011

Preview - Cod4 Chams Update 1

Another update , the chams look even better now , they are multicolored(pink and green) and the pink is rendered flat so its easier to see.
here are some screenshots , and i figured why not and make a movie(youtube messed up the great quality and made it choppy for some reason)


nice multi-colored , pink = behind something , and green = visible.

just another sweet picture.


Preview - Cod4 Chams

Mainly just wanted to post this to show off , ill write up a tutorial when im more competent with D3D programming.

but it looks good so far , im using cod4 because when i try to inject into cod6 it crashes(using azorbix's hook so that is probably why, ill write one later)



i got some leaking as you can see here , but this was just a test , ill use numverts and primcount later on.