Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, December 13, 2011

Mem Editing - 1.Basic Memory Scanning

OK since this is the first tutorial on game-hacking, im of course going to start with the very basics and that is memory scanning.

as you all should know memory is quick storage that any process can use to store variables and information that it needs to run. you can think of this storage system as a huge line of shelves/cubbyholes each hole in the shelf can store information in it and has an assigned address.

what we are trying to do is scan those memory address locations(cubbyholes) to find the value of something we want to change (money or ammo etc.) and to do that we scan for the current value , then we go back in game and change that value to something else . we keep changing and scanning until we are left with a handful (or better just one) of addresses. then we can just add it and freeze/change it to what we want.

im going to make a video for this using terraria , but for now the justcause 2 ammo hack video will work.


also on a side note , when scanning for variables they wont always be 4byte





they can be anything from that drop down list , but will usually be 4byte , float or double. if your not sure then just do an "all" scan


Old Flash game i was working on.

ok im going to put all of the updates here on this thread , including sprites that im going to be using . currently im using ripped sprites from The Legend of Zelda - a Link to the Past , but will change them before the final release so i wont get into trouble with nintendo :D

also if anyone wants to change/ make the sprite sheets and uploads them here , if i like it (or need more sprites) then i will add it into the game.

ok here is a custom test sprite of the main character you will be controlling .












for now only powerup i added is a boomerang that you control with the mouse , if you hit an enemy with it then they die and you get 5 points. but since you controll the character with the mouse it makes it more challenging.

to mike , is there a way to imbed a .swf into a post , cause then i could just upload the latest build of the game to this thread.
/--------------------------EDIT_2-----------------------------
things im going to need:

ideas:
-what should be chasing character/enemies?
-what other bonus items/powerups should be available?
-what could other levels look like?
-should i add in boss battles?
-should there be environmental hazards(holes or walls or somthing else?!?)?
-what other enemies should add
-anything that you think should be put in.
graphics:
-lesser enemy sprites(color/helmet changes).
-mini bosses(maybe).
-bosses(most likely).
-backgrounds
-weapons
-defenses(shield)?
-explosion effects
-projectiles
-other characters (could be anything really).
code:
-alot , but i dont expect anyone to help :)
fixes/changes:

-probably going to get rid of mouse control for the boomerang and just make it rotate around the player for 20 seconds
-multiple rangs created when you hit another chicken
-anything else that you might report